We hear a lot of people mention that they have an idea for a scenario, but never get the chance to run them. With the Scenario Planner, we hope that anyone who comes up with a scenario will be able to flesh out their idea and include all the pieces necessary to run it at a future practice.
The Scenario Planner is a simple form to fill out, but if you’re still a little worried or may not quite understand each piece it is asking for, we created this guide to explain each piece along with an example scenario that you can follow along with.
We’re so excited to see all the new scenarios you will think of and hope that you’ll give it a try.
Scenario Name:
The Scenario Name is what your scenario will be known as. It can be any name that that you want, but it should be descriptive and memorable so it can be referred to in the future.
Example: A Dragon Egg is Lost in Woodland
Scenario Designer:
Credit should be given where credit is due. As we develop and record more scenarios, we want to remember who designed each scenario.
Example: Kane Driscol
How Difficult is this Scenario?
On a scale from Very Easy to Impossible, how difficult do you intend for this scenario to be? This will help balance the details of your scenario to ensure they are in line with the difficulty rating.
Example: Medium. This Mission should be doable, but will require some effort and some people may be tired at the end.
Summary or Backstory
In a few sentences you should be able to summarize the basic premise of the scenario. If there is a back story that sets up the plot for the scenario and helps tell the story, include it here as well.
Example: One of Sylvanus’ kin has fallen victim to a theft. A band of thieves plundered a dragon’s nest and escaped with the egg to hide in the depths of Woodland. The Order of the Rose has been recruited to retrieve the egg and bring it back safely.
Setup
The setup is everything that must be done before the scenario can start. Do we need carpet squares laid out or an item hidden in woodland? This is where all the prep work should be explained.
Example: A single Dragon’s Egg will be hidden in one of the fire pits in Woodland. The person who hides the egg will play the part of the Head Thief who stole the egg.
Instructions
The instructions are what is given to the group just before the scenario starts. They will explain the details of the scenario along with all of the details listed below in the scenario planner.
Example: Starting at the Pavilion, the Terraslyvans will begin searching for the egg that is hidden in one of the fire pits throughout Woodland. The Thieves will be able to start where ever they want in Woodland, but only up to half of their crew may be within sight of the egg while it is hidden in the fire pit. The other half must be keeping watch for dragons. If more than half of their group is within sight of the dragon egg for more than ten seconds, a dragon will swoop down and burn them to a crisp.
Once found and recovered, the egg must be returned to the safety of the Pavilion. You must have a least one free hand to carry the egg and the egg cannot be used as a side. If killed while carrying the egg, you must hand the egg to the person who killed you and then proceed to Rez.
Once lost, the Thieves must try and steal back the egg and escape Woodland to get away from the Order. To escape, they must carry the egg to either the road above Woodland or through the Western Entrance in Lower Woodland. If killed while carrying the egg, you must hand the egg to the person who killed you and then proceed to Rez.
Victory Conditions:
The Victory Conditions are whatever must be done or accomplished in order for a team to win. There can be multiple ways to win or lose, but they should be clear and easy to remember.
Example: Terrasylvans win if they are able to retrieve the Egg and bring it back to the Pavilion.
The Thieves win if they can recover the egg from the Terrasylvans after it has been stolen and then escape Woodland by reaching a main road.
Rez Points:
Rez Points are the location(s) where each fencer must go to use a Rez. These can be locations in Woodland or predetermined spots indicated by carpet squares or other indicators.
Example: Rez in Place. Wherever a fencers is killed, they must complete the Rez Count and then Rez.
Rez Count (in seconds):
The Rez Count is the number that each fencer must count to out loud before they are able to Rez.
Example: 10 Seconds
Total Number of Lives:
The numbers of lives can be for each individual fencers or shared amongst the team. This should be appropriate for the difficulty of the mission.
Example: Each Terrasylvan and Thief will have 3 lives (2 Rez’s). The Mission Leader and the Head Thief who hid the egg will each have 5 lives (4 Rez’s).
Boundaries:
The Boundaries is your declaration of the Edge of the World. This is the area that the fighting will occur and any fencer who falls off the Edge of the World will have to lose a life.
Example: All of Woodland.
Death from Behind Allowed?
Death from Behind is assumed to be allowed unless otherwise stated. It is usually a good idea to disallow Death from Behind in scenarios with small boundaries or everyone is around everyone.
Example: Yes. Death from Behind is allowed because of the large boundaries and the potential for chases.
Weapon Restrictions?
It is always assumed that Spears, RBGs, and Foils are not allowed unless otherwise stated.
Example: Standard weapon restrictions apply.
Additional or Special Rules?
The additional or special rules are rules that may need to be repeated, because they stand out as exceptions to the general rules, or because they only apply to select people. These are the rules that should be highlighted to ensure that they are not missed during the general instruction.
Example: The Mission Leader and the Head Thief will both have 5 lives instead of 3 lives. The Thieves are also only allowed to have up to half of their team within sight of the egg while it is hidden in the fire pit. Otherwise a dragon will find them and burn them to a crisp.
Submit Scenario
Once all the information is completed, click the Submit Scenario button and it will be sent off to be used in a future practice.
Example: “I think that’s just about everything.” *Quick review of all the details.* “Yep. I’m good to go.” *Click*