Lessons

Even though this list of lessons is long, remember that each lesson is an introduction to a subject and not the subject in its entirety. Every person you work with will be able to give you their unique perspective and insight. If you feel like you are struggling with any of the lessons, feel free to take them again and work with others on them. You can also work with an Officer to make a lesson plan to fit your interests, strengths, and weaknesses as a fencer.

Lessons needed to rank as an initiate (5 required*)

Basics of Dueling* (prerequisite: Waiver Signed)

How to gear up, Basic Stance and Footwork, Blocks 3,4,7,8, how to strike, and how to duel. Required before you can participate in dueling with the group.

Basics of Melee* (prerequisite: Waiver Signed, Basics of Dueling)

Melee Safety, Holds, Terminology, and how to be on a team. Required before you can participate in melees with the group.

Four Levels of Importance*

A conversation about the Four Levels of Importance, why it matters to the group, and how we can implement them in our fencing.

Gauging & Breaking Shots*

Emphasize Gauging Shots and how to not hit hard in the first place. From their focus on the wrist and elbow break.

Gear Care & Requirements*

Overview of each piece of gear, how to take care of it, what is required, and how to get your own gear.


Lessons needed to rank as a novice (3 required* + 10 Electives)

8 basic blocks*

Deep Dive into the 8 Basic Blocks and why they are so important

Range & Placement*

Finding your range, maneuvering with range, your own placement, and how range impacts a fight especially hard shots

Being a Meleeist*

Additional Melee theory that can help fencers be more comfortable on the melee field


lessons needed to rank as a swordsman (2 Required* + 15 electives)

basics of command* (prerequisite: Being a meleeist)

Basics on what makes up an army, how to lead a team, and formulate a plan

preparing to be a swordsman*

Discussion on what it means to be a swordsman, how to continue progressing, and how to fulfill swordsman duties


electives

Note: These electives can be taken in any order, respecting any prerequisites, and can allow you to use certain weapons/gear.

Basic Offhand

How you use your offhand in a fight, avoiding grabbing, and how to remember it’s there.

Multiple Attacks

Avoiding sewing machine, attacking different areas, how to resist the urge to reset after each strike

Block/Attack Combos (prerequisite: 8 basic blocks)

How to implement block attack combos in general and for each of the 8 basic blocks

Draw & Tip Cuts

What qualifies as a draw & tip cut and how to perform them safely. Required before you can use Draw & Tip Cuts in a fight.

Death from Behind (DFB)

What a proper DFB and how to perform it safely. Required before you can use DFBs in a melee.

dagger (Prerequisite: Range & Placement)

What a dagger is, how to fight with it, and how it impacts the fight. Required before you can use a dagger.

deathstick

What a deathstick is, how to fight with it, and how it impacts the fight. Required before you can use a deathstick.

Buckler

What a buckler is, how to fight with it, and how it impacts the fight. Required before you can use a buckler.

Cloak

What a cloak is, how to fight with it, and how it impacts the fight. Required before you can use a cloak.

Long Sword (Prerequisite: Range & Placement)

What a long sword is, how to fight with it, and how it impacts the fight. Required before you can use a long sword.

Case

What case is, how to fight with it, and how it impacts the fight. Required before you can use case.

Spears (Prerequisite: Range & Placement)

How to use a Spear effectively and safely. Required before you can use spears.

Rubber Band Guns (RBGs)

How to use a Rubber Band Gun effectively and safely. Required before you can use RBGs.

Probing Your opponent

How to probe your opponent and formulate a plan based on your findings. The Chess Game.

Fighting with a Disability

What to do when you lose a hand, arm, or leg. What to do when you face someone with a disability

Rush attacks (Prerequisite: Range & Placement)

How safely rush your opponent and avoid a charge.

Advanced Blocks (Prerequisite: 8 basic blocks)

Deep dive into advanced block theory and how to optimize your blocks and defense

advanced movement (Prerequisite: Range & Placement)

Deep dive into footwork, movement, and stance within a fight.

Rules of engagement

Discussion on how to engage with your opponent in various situations.

advanced rules of dueling

Deep dive into advanced dueling theory and strategies within a duel or tournament.

Sword Play

Learning what a sword conversation is, what it is trying to tell you, and how to use your sword more efficiently

advanced range (Prerequisite: Range & Placement)

Deep dive into advanced range theory, the range game, overcoming opponent’s range and hiding your own.

Sword Placement, Grips, and Footwork

How various sword placements, grips, and footwork can affect the fight

Line Fighting

How Line Fighting works, what to be aware of, and how to fight on a line

Two on One Tactics

How to fight as a pair against a single fighter, “45 Maneuver”, and how numbers win

One on two tactics (prerequisite: Two on One Tactics)

How to fight as a single fighter against two or more fencers. What to watch out for and find opportunities

Parts of an Army: Linesman (Prerequisite: Being a Meleeist)

Deep Dive into the strategies and techniques of being a Linesman

Parts of an Army: Cavalry (Prerequisite: Being a Meleeist)

Deep Dive into the strategies and techniques of being a Cavalry unit

Parts of an Army: Harrier (Prerequisite: Being a Meleeist)

Deep Dive into the strategies and techniques of being a Harrier

Parts of an Army: Shadow (Prerequisite: Being a Meleeist)

Deep Dive into the strategies and techniques of being a Shadow.

Parts of an Army: Commander (Prerequisite: Basics of Command)

Deep Dive into the strategies and techniques of being a Commander

Falling Wedge

How to setup up, participate in, and fight against a Falling Wedge

Kill Pocket

How to setup up, participate in, and fight against a Kill Pocket

Flanking Maneuver

How to setup up, participate in, and fight against a Flanking Maneuver (Cavalry version)

Wall of Swords

How to setup up, participate in, and fight against a Wall of Swords

Melee Formation and Movement (Prerequisite: Being a Meleeist)

Discussion of how formation and movements occur within a melee.

Advanced Tactics (Prerequisite: Being a Meleeist)

Discussion advanced tactics in a melee for individuals and commanders.

How to teach fencing (Prerequisite: preparing to be a swordsman)

Discuss methods and techniques on how to teach fencing to others.

being a master or an apprentice (Prerequisite: preparing to be a swordsman)

Discussing what the purpose and details of being a Master or an Apprentice to another fencer.

being an officer (Prerequisite: preparing to be a swordsman)

Discuss what it is like to be an officer, how to plan/run practices, and how to serve more in the Order of the Rose.